Game accessibility and inclusive design represent critical facets in the evolution of digital gaming. These fields aim to dismantle barriers, ensuring that games are playable by individuals with ...
When it comes to accessibility in games, the first aspect people always look for is an options menu. From customizing controls, adjusting subtitle size, or even activating varying colorblind filters, ...
When you design for people with disabilities, you're forced to think differently about every interaction, every flow, every piece of information. There’s a question that comes up often in ...
Through my company's work in digital product design, I've observed “It’s an edge case,” has been an excuse for some product creators to discount designing for the 1 in 4 adults in the U.S. who have a ...
Accessibility should not be a grudging afterthought. With planning, it can lead to elegant, beautiful, and engaging art. Alice Sheppard, a multiracial Black woman with coffee-colored skin and short ...
A month into designing my tabletop role-playing game supplement, I realized I would have to design it twice: once for maximalism and once for accessibility. Although it would have the same core ...
Edward Steinfeld is an expert on universal design and accessibility. He can speak to the media about topics that range from inclusive buildings and restrooms to accessible transit and infrastructure.
The gaming industry is actively removing barriers for gamers with disabilities, developing accessible hardware like Sony’s new Access Controller for PlayStation 5, released worldwide on Dec. 6. We ...
UB is legally required to ensure that our work and learning environments are accessible for individuals with disabilities, and we understand that accessibility is essential to an inclusive environment ...