Six years is an awful long time in the world of videogames, but it's a surprisingly short amount of time for a game to make the transition from fresh triple-A release, to cult classic, to flashy ...
Ryan is the Editor-in-Chief at DualShockers and has been a lover of games as long as he can remember. He holds a BA in English and Cinema and lives in New York City. Released back in 2011 for ...
Bulletstorm's forthcoming special edition is a way to gauge ongoing interest in the franchise for a possible sequel, but just because it'll also include DLC that puts Duke Nukem in the campaign, don't ...
GameSpot may get a commission from retail offers. A Bulletstorm follow-up was in the works before Epic Games moved Polish developer People Can Fly to a new project, president Mike Capps told GameSpot ...
Much like seasonal allergies and taxes, the gaming populace is periodically subjected to mainstream news coverage of its favorite entertainment medium. And while said coverage is often laced with ...
GameSpot may get a commission from retail offers. According to a tweet from Bulletstorm's official Twitter account, the game has gone gold, three weeks ahead of its February 22 release date. The game ...
Bulletstorm, the co-op shooter first launched on flatscreen in 2011, was slated to come to VR for the first time in December. Now the studios say it’s launching a few weeks later than originally ...
A dozen years later, Bulletstorm, somehow, endures. But it is, insists Radomir Kucharski of Incuvo, the Polish virtual reality port shop that Bulletstorm maker People Can Fly acquired at the end of ...
As part of the launch day blog post for Bulletstorm: Full Clip Edition, it was revealed that developer People Can Fly will receive 100% of the revenue from the first 100,000 copies sold. After that, ...
We may earn a commission from links on this page. Bulletstorm, released in February, is probably still 2011's most foul-mouthed game. It may be 2012's most foul-mouthed game, too. It popularized the ...
Last week I wrote an editorial called How mainstream games butchered themselves and why it's my fault , about the way games seem increasingly keen to dictate the exact experience every player should ...