The new question-of-the-week is: What are your favorite classroom games? In Part One, Shannon Jones, Jennifer Bay-Williams, Molly Ness, and Sheniqua Johnson shared their favorites. Today, Jenny Vo, ...
Kids' love for video games should be harnessed by teachers to improve classroom learning, new Australian research has found. The study looked at the 'gaming' habits of 318 girls and boys in Year 3 ...
The new question-of-the-week is: Do games have a role in teaching and learning in the classroom? If so, how should they be used? Games are often used in the classroom. However, what makes them ...
When classrooms went online in 2020 during the pandemic, gamified learning opportunities grew as a quick and easy way to evaluate the general learning that was happening from student to student.
Two decades in, and it’s abundantly clear that one of the most effective ways to nurture the 21st century’s trademark skills—creativity, critical thinking, communication, collaboration—is by creating ...
Through culturally relevant themes and virtual interactions, students learn to explore the world, their social relationships and how games work. As educators seek tools for online environments, one of ...
If you are interested in exploring potential applications for XR in your learning environments, the summary of strengths and limitations below may help. Strengths of using XR in the classroom include: ...
I learned quite a bit from a tiny robot named 2-XL. If you’re not an official Old™ like me, you may not remember this kids’ toy, which first appeared in 1978, and was a glorified 8-track cassette ...