In the early days of game development when teams were based on only a few individuals, there really wasn't any need for what's commonly referred to today as a design document. With only a few people ...
In a vicious attack against the productivity of countless old-school adventure game fans, Tim Schafer has released the design document to the sensational Grim Fandango. Grim Fandango is a game that's ...
It has become increasingly important for game studios to be able to work quickly, collaboratively, and with the right tools at their disposal. There has also been a surge in demand for remote working ...
The hypercasual genre remains, by some distance, the largest of its kind within the gaming industry. Around 40 per cent of all games are classified as hypercasual, and 45 per cent of all mobile gaming ...
This article first appeared on USgamer, a partner publication of VG247. Some content, such as this article, has been migrated to VG247 for posterity after USgamer's closure - but it has not been ...
The last thing our Zero-In founding team believed we had time for when starting our agency was standardizing work procedures and processes. Like all early-growth companies, we consisted of just a few ...