你经常会听到诸如DirectX 12、Vulkan和OpenGL的名词,这其实是三种主流的图形API(应用程序编程接口),它们为开发者提供了与显卡硬件交互的工具,用于渲染2D和3D图像——游戏以及3D渲染工具实际上都离不开这些API。再浅显一点,你可以将这三种API理解为人(开发 ...
WebGPU是WebAssembly的一种新API,它提供了一种在Web浏览器中使用GPU的方式。它为现代 GPU 提供更好的兼容、支持更通用的 GPU 计算、更快的操作以及能够访问到更高级的 GPU 特性。 经过6年研发,WebGPU被正式集成到Chrome 113中。自此,开发者终于可以在Web浏览器端实现3A ...
早在2015年的游戏开发者大会(GDC)上,OpenGL官方组织Khronos Group就提出了全新的计算机图形API规范Vulkan。在十年后的GDC 2025前夕,谷歌方面宣布将Vulkan确立为Android的官方图形标准。 看到这里,可能会有不少朋友会感到困惑,Vulkan不是早就已经出现在Android系统里了 ...
Throughout the past few weeks, I’ve received some passionate pleas from hardware fans wanting me to include Doom Vulkan testing and conduct a performance analysis. Of course, I understand the reason ...
Recently, you may have noticed an ever-present flow of stories surrounding OpenGL and OpenGL ES successor Vulkan, a new low-level API from non-profit consortium the Kronos Group. Most notably, we ...
API Performance: Vulkan vs OpenGL vs DirectX12 API Performance: Vulkan vs OpenGL vs DirectX12 With BasemarkGPU we focus on the Windows 10 platform and see what that brings us in performance as we can ...
AMD提出的Mantle不论最终结局如何,它在一定程度上都推动了DirectX和OpenGL规范的发展,去年的GDC大会上微软发布了DirectX 12(以下简称DX12),OpenGL官方组织Khronos也提出了OpenGL Next(也有说是OpenGL 5.0)的新规范。今年的GDC大会上,Khronos公布了新一代OpenGL Next的正式 ...
The latest drivers are always used at the time of testing, but please note reviews and performance articles undergo a scheduling process. This means a new driver ...
Hey there arsians. I program a bit in DirectX making some small trivial games and I was wondering about the differences between DirectX and OpenGL graphics hardware, which leads me to my ...
Hey!<BR><BR>Lemme first say that I did a search and couldn't find anything on this, so be kind <BR><BR>Which video mode should I use Software, OpenGL, or DirectX? <BR><BR>A little ...
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