Microsoft wants to make it easier for developers to support new DirectX graphical features as they release. To that end, the company revealed the DirectX 12 Agility SDK today. This toolkit enables ...
Graphics Cards Resident Evil Requiem is one of the few games to use GPU data decompression but it's a bit hit and miss as to whether your GPU will ever actually use it Hardware Valve clarifies what's ...
Microsoft just made it easier for developers to get DX12 features and technologies into their games, for gamers to enjoy, much easier than ever before with the introduction of DirectX 12 Agility.
Graphics Edge: "Bare metal" API technologies such as Direct3D 12 and Vulkan have given engine programmers new opportunities to create captivating and fast 3D gaming worlds. The job is not done yet, as ...
Why it matters: On Thursday, Microsoft's Agility SDK development team announced the preview release of Agility SDK version 1.7.10.0. The new version brings developers two new features, GPU upload ...
在 PC 硬件和游戏圈,DirectX 12(DX12)这个经典图形API绝对是个绕不开的话题。从 2015 年打着“贴近硬件”的旗号初出茅庐,到如今稳坐主流游戏图形API的宝座,这个经典的图形 API 已经陪我们走过了波澜壮阔的十年。 最近,在DirectX 12发布十周年之际,微软 ...
Microsoft has quietly released its latest DirectX 12 Agility SDK (version 1.619 alongside the 1.719-preview), and while the patch notes are dense with developer jargon, the implications for PC gamers ...
Microsoft has today announced the release of DirectX 12 H264 and HEVC video encoding which is now included as part of the Windows 11 operating system and can also be found in the DirectX 12 Agility ...
Microsoft has released DirectX 12 Agility SDK 1.619 as the retail package that formalizes Shader Model 6.9 and expands the “shipping-ready” surface area for several Direct3D 12 features.
GameSpot may receive revenue from affiliate and advertising partnerships for sharing this content and from purchases through links. So much hinges on the potential of DirectX 12. Here we analyse how ...
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After nearly five years of lingering on the same stable release, the next generation of DirectX is finally on its way. But a specter hung over Microsoft’s introduction of DirectX 12 at GDC on Thursday ...
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