Virtual reality can be a powerful teaching tool, but it's only as good as the content available for the medium. Facebook is looking to grow the availability of content for VR learning as part of its ...
Forbes contributors publish independent expert analyses and insights. Tim Bajarin covers the tech industry’s impact on PC and CE markets. Much has been written recently about the role and impact of VR ...
Overview: VR labs have expanded to about 2,500 Indian schools, including government institutions in smaller cities.NCERT’s XR ...
Prisms VR, an immersive platform for teaching math, announced it’s raised $12.5 million in a Series A round, which the company says will be used to expand its VR math literacy platform to more schools ...
VR Education Holdings, the company behind the social VR platform ENGAGE, announced it’s raised €9 million (~$10.7 million) which will help it expand beyond the realm of immersive education & training ...
As technology and education advance, individuals have sought methods to make knowledge transmission easier, faster, and more productive. Luckily, we're in the digital age where we have the chance to ...
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As new VR technologies emerge, educators at all levels are finding new applications to augment the classroom experience – and for good reason. VR allows educators to move past pages in a textbook to ...
Prisms’ VR math application used by over 50 districts and over 15,000 students in Ohio to help students love and succeed in math COLUMBUS, Ohio--(BUSINESS WIRE)--Prisms VR, a learning platform ...
NEW YORK, Oct. 15, 2025 /PRNewswire/ -- A recent report from Strategic Market Research said that the Augmented and Virtual Reality (AR/VR) in Education market is projected to experience substantial ...
The latest research study released by DLF “Global VR for Education Market” with 100+ pages of analysis on business Strategy taken up by key and emerging industry players and delivers know-how on the ...
PALO ALTO, Calif.--(BUSINESS WIRE)--Pediatric cardiologists at Lucile Packard Children’s Hospital Stanford are taking inspiration from the video-game and consumer technology industries to leverage ...