As the show floor opened yesterday to a dizzying flurry of game previews, the E3 conference program took a step back into the more conceptual. An afternoon session titled “Gaming’s New Look: The ...
Finally - here’s a sneak peek at the PlayStation 5’s user experience! Watch our new video walkthrough to see new features designed to make your gaming experiences more fun, engaging, personalized and ...
The new M-Game® RGB Dual, Solo, and Software products bring first-of-its-kind levels of performance, customization, and entertainment for gaming and content creation. CUMBERLAND, R.I.--(BUSINESS WIRE) ...
Tailoring (verb): The process of adapting a game user experience and user interface to a new platform. Let's talk about the design side of Abstraction. Over the last 12 years, Abstraction has been in ...
It’s easy to forget just how much goes into creating incredible video games. A game’s story and gameplay are easy to appreciate, but behind every masterpiece are hundreds of expertly designed ...
Paris, France - March 5rd, 2007. Omegame today announced Menus Master v2.5, the most complete, flexible and user-friendly solution to create game user interface (UI) for any c++ platform. Menus Master ...
NeuroSky's headset technology is being used in tandem with a software development kit to create BCI-based games. The first titles are expected to hit store shelves in 2008. * Image: NeuroSky * Your ...
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