Any old-fashioned workforce training method that may occur to you is no longer used among large-scale corporations. Why? Simply because they aren’t compelling enough. Gamification in virtual training ...
Recent events surrounding Covid-19 have forced companies to initiate a remote workforce and shift day-to-day operations and communication standards. Since the remote workforce is likely here to stay — ...
Since 2017, each April 21st we mark World Creativity and Innovation Day. It’s a day dedicated to celebrating creative and innovative thinking, but it doesn’t mean it has to be limited to the creative ...
Most manufacturers are now looking at a workforce that is 35% Millennials—the generation born between 1981 and 1996. According to Pew Research Center, Millennials became the largest generational group ...
LONDON--(BUSINESS WIRE)--Technavio analysts forecast the global gamification market in the corporate training sector to register a CAGR of close to 10% during the period 2018-2022, according to their ...