SAN FRANCISCO—Every year at the Game Developers Conference, a handful of competing companies show off their latest motion-capture technology, which transforms human performances into 3D animations ...
The Sony mocopi offers an accessible, capable alternative for entry-level use, proving handy for animation, VR, and more.
Researchers are devising technologies that help analyze and enhance human movement and performance.
San Leandro, Calif. December 20, 2007 - PhaseSpace, the price and performance leader in optical motion capture systems and technology, announced today that Cilantro Animation Studios has deployed the ...
Apple has acquired a U.K.-based started called IKinema that is using motion capture for real-time video production. Financial details of the deals haven’t been disclosed. The acquisition of IKinema ...
NPCx has raised $3 million in funding for improving motion capture for non-player characters (NPCs) in games. Kakao Investment led the round to strengthen NPCx’s position within the gaming and ...
Some of Sebastian Starke’s fondest childhood memories are swinging from doorways, scaling walls, and brandishing a sword. Starke first got hooked on video games — he only experienced those adventures ...
South Korean company Naver Z is the brain behind the popular 3D-avatar app Zepeto. Today, the company announced it made a strategic investment in the Danish animation and motion capture company Rokoko ...
LOS ANGELES (TheWrap.com) - Seven months after "Mars Needs Moms" led to questions about the future of motion-capture animation, Steven Spielberg is showing that audiences might not have totally ...
Indian filmmaker Ishan Shukla has started the motion capture of his debut animated feature “Schirkoa” in Angoulême, France. The film tells the story of a bored office worker, who may have ...