The excerpt below is from the book “Gamify Your Classroom: A Field Guide to Game-Based Learning,” by Matthew Farber. This excerpt is from the chapter entitled “Iterative Design.” Tracy Fullerton, ...
In 2020, e-ink readers are affordable and easy to come by, leaving the world’s library at your fingertips without breaking the bank or destroying too many trees. But newspapers have yet to catch up — ...
Whether you are developing a disruptively innovative product or a uniquely repurposed solution, and no matter how clear your idea and vision seem on paper, designing as simple as a paper prototype is ...
If you’ve ever made a prototype of something before making the “real” one or even the final prototype, you probably already know that hands-on design time can’t be beat. There’s really no substitute ...