Ok, so I'm trying to render a polygon, only using <pre class="ip-ubbcode-code-pre">glvertex2i()</pre>.<BR><BR>First of all, I'm using the Digital Differencial ...
During SIGGRAPH 2016, taking place next week in Anaheim, California, Nvidia Research plans to demonstrate methods to improve the quality of foveated rendering in virtual reality. Nvidia believes that ...
Are you having trouble distinguishing real life objects from digital creations in the latest movies and TV shows? Well, things are only going to get harder to determine from here on out, thanks to a ...
An animation studio can spend days rendering a scene that features water, smoke and other substances that affect light (and its simulation) in complex ways. Now, a team led by Disney Research Zürich ...
An increasing number of the electronic devices we use every day come pre-fitted with displays. As this trend will continues it is easy to see that in the future, hardly any device will be without ...
Computer scientists at the University of California in San Diego (UCSD) have developed a fog and smoke machine for computer graphics which dramatically cuts computing costs for generating bright ...
The 3D games we play and love are all made up of thousands, if not millions, of colored straight lines and other edges. And because of the way that these appear on your screen, they can often look ...