Up until this year, game engines were not something most gamers had to give much thought to beyond the one or two seconds their logos might appear while a game was loading. That’s why this news about ...
编者按:最近游戏引擎开发商Unity以16.3亿美元收购了曾为《魔戒三部曲》、《阿凡达》等电影制作特效的Weta公司。Unity为什么要进行这笔收购?Weta与Unity的发展说明了一体化与模块化的什么趋势?为什么说跟Unity最像的公司是台积电?为 ...
Unity's fundamentals remain mixed, with ongoing revenue declines, competition, and trust issues after the controversial pricing decisions. Despite growth triggers like Unity 6 and Vector AI, the ...
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