i was just wondering if anyone knew a good general rule for determining when using vertex arrays is appropriate over many calls to glVertex().<br><br>for example in my scene for this particular thing ...
I have a simple problem: I have 5 million 2D circles with different positions/radii that I need to render using OpenGL. Being an OpenGL novice, I discretized a unit circle, stored the vertex positions ...
The open-source voxel game creation platform Luanti (formerly Minetest) version 5.15 was recently released with an assortment ...