At its annual developer’s conference, Roblox detailed its near-future plans to expand beyond its identity as a game platform for kids. The company is already pushing into new demographics — Roblox ...
Roblox CEO David Baszucki said during the keynote: "Self-identity is a crucial pillar of the metaverse, and the ability to precisely customize your clothing to your unique avatar is paramount in ...
Hot Topic, a brand iconic for bringing counter-culture apparel and accessories to malls across the United States, is now bringing skins to the metaverse with its Roblox Hot Topic Halloween Forever ...
You might think that video games are above “celebrity endorsements,” but that couldn’t be further from the truth. In fact, across all three major console publishers, you’ll find numerous commercials, ...
Kyle has a degree in Film, Television, and Cultural Studies and has loved video games for as long as he can remember. He's owned every PlayStation, dabbled with the occasional Xbox, and even owned a ...
SAN MATEO, Calif.--(BUSINESS WIRE)--Roblox, a global online platform bringing millions of people together through play, announced today the acquisition of Loom.ai, a privately-held company ...
At its annual developer conference Thursday, Roblox painted a picture of what’s next for the fast-growing online multiplayer portal that’s like catnip for kids and teens. In his keynote, Roblox ...
If I can count on one thing, it’s that Roblox users will meme just about anything. So of course, when developers at Roblox released a useful new feature that adds face tracking to the game, players ...
The Roblox team discusses how the additions point to where Roblox is starting to flex across platforms, into VR, and eventually maybe AR too. I started with CNET reviewing laptops in 2009. Now I ...
Dominik Bošnjak is a freelance writer from Croatia. He has been writing about games for as long as he can remember and began doing so professionally circa 2010. If he was forced to pick a favorite ...
Dominik Bošnjak is a freelance writer from Croatia. He has been writing about games for as long as he can remember and began doing so professionally circa 2010. If he was forced to pick a favorite ...
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