This repository contains the source code for the ECCV 2020 paper Modeling 3D Shapes by Reinforcement Learning, where we made an initial attempt to model 3D shapes like human modelers using deep ...
The aim of this series is to provide developers with the foundational knowledge needed to have full control over game development, starting from low-level systems (such as the Graphics Engine, Input ...
Abstract: Many learning-based approaches have difficulty scaling to unseen data, as the generality of its learned prior is limited to the scale and variations of the training samples. This holds ...
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