NVIDIA's new DLSS 5 presents a seismic shift forward for real-time cinematic lighting and detail in games, and it's on track ...
Making chips for training AI models made it the world’s biggest company, but demand for inference is growing far faster.
Jensen Huang expects digital workers will vastly outnumber human employees at Nvidia while also revealing plans to restart mainland China operations and declaring autonomous driving a solved problem ...
Nvidia CEO Jensen Huang talks up efforts by the AI technology giant to pave the way for self-evolving, multi-agent systems ...
Welcome to the stage, NVIDIA Founder and CEO, Jensen Huang. Welcome to GTC. I just want to remind you, this is a tech conference. All these people are lining up so early in the morning, all of you in ...
DLSS 5's dramatic announcement happened earlier today, and the latest ground-breaking AI model for neural rendering is coming to the following games.
For a while, it was thought that generic central processing units had little role to play in the artificial intelligence revolution, but Nvidia Corp. begs to differ. At its GTC 2026 developer ...
The seemingly insatiable demand for compute that is currently being driven by generative and agentic AI has emboldened NVIDIA to position itself at the center of the AI age.
Tech giant Nvidia, the world’s most valuable company and the poster child of the AI boom, is banking its future on the rise ...
Creative problem solving and human-centered design remain at the heart of computer science as AI handles the repetitive tasks of the past.
Doom was a terrible game. The graphics were awful, the zombies were particularly disgusting, and when you finally managed to hit one of them in the heart, instead of blood, huge red pixels spurted out ...
The Xbox 360, released in 2005; the PlayStation 3, released in 2006; and the Wii U, released in 2012, are now "historical artifacts" of the games industry, according to the retailer. It's hard to ...