The aim of this series is to provide developers with the foundational knowledge needed to have full control over game development, starting from low-level systems (such as the Graphics Engine, Input ...
Abstract: 3D Morphable Models (3DMMs) can effectively capture human face shape and texture by exploiting face statistics computed on 3D scanned faces. However, the capacity of these models imposes ...
Neural Texture Splatting (NTS) extends 3D Gaussian Splatting by introducing a local neural RGBA field per primitive. This codebase is built on Gaussian Opacity Fields, showcasing NTS’s ability to ...
Abstract: There is an urgent need from various multimedia applications to efficiently compress point clouds. The Moving Picture Experts Group has released a standard platform called geometry-based ...
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