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全新 NVIDIA RTX Mega Geometry 植被系统

【本文由小黑盒作者@明天去月球于03月10日发布,转载请标明出处!】 对于实时光线追踪来说,森林等大型自然环境仍然是一项艰巨的挑战。这些场景需要大量具有复杂几何形状的对象,并结合连续动画。这会对优化场景几何图形和光线追踪性能以及显存要求造成重大影响。 去年,我们在“心灵杀手 2 (Alan Wake 2)”中首次推出 NVIDIA RTX Mega ...
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It has 172,340 pieces and just under 1.4 billion triangles, and it induced a panic attack in our copy of Blender.
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