local IntroFrame = Instance.new("Frame", MainGui) IntroFrame.Size = UDim2.new(1,0,1,0) IntroFrame.BackgroundColor3 = Color3.new(0,0,0) IntroFrame ...
This is a simple demonstration on how to implement a ray traced version of the Water Shader on Minecraft with Iris. This project was put together with the help of taigaclaw and his voxelization ...