Inverse Rig Mapping is a toolset for Maya to map skeletal animation data e.g. mocap data back to arbitrary character rigs using machine learning. It is based on the paper "Learning an inverse rig ...
A new Maya plugin visualises blendshape influence in real time, targeting riggers dealing with dense and poorly documented rigs. For those who don’t know the tool: BlendShape Monitor is a lightweight ...
Kangaroo Builder for Maya adds Landmark Warp, a topology transfer tool aimed at moving blendshapes between meshes without matching topology. For those who don’t know the tool: Kangaroo Builder is a ...
Want the tools for game art and textures but aren't sure where to start? We've interviewed dozens of games artists over the years, and we've also published many tutorials and step-by-step guides for ...
Graphics in games don’t improve in a steady, gentle slope. They jump. Someone ships a look that feels like it arrived from five years ahead, and then everyone else has to scramble to match it, ...
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