Next, we will create a trigger in Unity that functions to trigger an event or condition within the scene. This trigger is very useful in creating dynamic and interactive gameplay. You can determine ...
Grabbing the raw mesh, material, blendshape, bone, dynamic bone, etc. data directly from unity, Sends that to Resonite via inter-process communication (using a memory mapped file), Decodes directly in ...
Makuochi Echebiri is a News Writer for Collider. He has been interested in creative writing from as far back as high school, and he would consume pretty much anything that’s film or TV. However, his ...
Jason Gorber is a film journalist and member of the Toronto Film Critics Association, OFCS and the Critics Choice Association. He is Editor-in-Chief/Chief Critic at That Shelf, CBC Radio Metro Morning ...
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