Learn how to use advanced techniques like short-circuiting, parallel execution, virtual threads, and stream gatherers to maximize Java stream performance. My recent Java Stream API tutorial introduced ...
Epic Games has released Unreal Engine 5.7 with new features aimed at building and rendering large-scale, high-fidelity, and real-time worlds. For any studio working on digital twins, simulations, or ...
Chinese developer miHoYo, known for creating popular games like Genshin Impact and Zenless Zone Zero, is venturing into new territory with an upcoming title that promises to be a departure from their ...
Mojang has dropped some huge news for Minecraft Java players - especially those that love to mod. While the modding scene is already thriving in Minecraft, it's not as accessible as you'd expect for ...
‘Animation companies are under pressure, being asked to do more with less each year.’ Enter Unreal Engine, Epic Games’ Rob Di Figlia argued at MipJunior In unveils, Di Figlia sneak-peeked a 90-second ...
Creating simple data classes in Java traditionally required substantial boilerplate code. Consider how we would represent Java’s mascots, Duke and Juggy: public class JavaMascot { private final String ...
14% of leaders now use game engines for visualisation and 3D art, while 12% apply them in film and TV. Generative AI has shifted from experimental to business essential, with 70% of respondents using ...
Unlock the full InfoQ experience by logging in! Stay updated with your favorite authors and topics, engage with content, and download exclusive resources. In this episode, Thomas Betts chats with ...
In a nutshell: Unreal Engine powers some of the world's biggest games, but its reputation has taken a hit as several high-profile releases stumble with performance issues. Epic CEO Tim Sweeney argues ...
TL;DR: Unreal Engine 5 revolutionized game development with advanced technologies like Lumen and Nanite, but many UE5-powered games in 2025 face performance and optimization issues across platforms.
Abstract: In this article, the Lightweight Java Gaming Library (LWJGL) is used to develop and implement a lightweight 2D gaming engine with an emphasis on GPU optimization. Sprite rendering, scene ...
Dominik Bošnjak is a freelance writer from Croatia. He has been writing about games for as long as he can remember and began doing so professionally circa 2010. If he was forced to pick a favorite ...