The Spatial Computing Hub Community of Practice is a monthly in-person collaboration working session that brings together Purdue developers, designers, and technologists. Participants have the ...
The XR industry has long been suffering from a “bottleneck of purpose.” While nearly as long as they’ve been around, extended reality (XR) headsets have primarily been used for immersive gaming and ...
When video game technology talks about innovation, it usually gestures forward, toward disruption, toward what’s next and how everything has changed. The story of WOWCube does not begin there. It ...
Abstract: This study had two main goals: to analyze bibliometric data on Virtual Learning Platform Based on Spatial Computing and to design a system architecture for such a platform. The analysis used ...
At CES 2026, VR filmmaker and educator Hugh Hou led a live spatial computing demonstration inside the GIGABYTE suite, showing how immersive video is created in real production environments, not in ...
LOS ANGELES, Jan. 23, 2026 /PRNewswire/ -- At CES 2026, VR filmmaker and educator Hugh Hou led a live spatial computing demonstration inside the GIGABYTE suite, showing how immersive video is created ...
Play For Dream Technology staged a compelling showcase at CES 2026, capturing widespread attention with its innovative MR headsets and spatial computing solutions. The company’s booth attracted large ...
Spatial Design, Breaking the 2D Paradigm, a new book by Dominique Kun-Yu Wu, is a thoughtful and well structured contribution to the scant literature around spatial computing, XR, and immersive ...
LAS VEGAS, Jan. 8, 2026 /PRNewswire/ -- Play For Dream Technology staged a compelling showcase at CES 2026, capturing widespread attention with its innovative MR headsets and spatial computing ...
According to @ai_darpa, Portalgraph is introducing a cutting-edge volumetric projection technology that brings VR assets into the physical world without the need for goggles or isolation. Presented at ...