Anyone who played games with their siblings might remember how split-screen multiplayer was once the standard for great local co-op or competitive experiences. However, fewer and fewer games have ...
Hazelight Studios, the company responsible for co-op adventures Split Fiction and It Takes Two, has revealed that it's already hard at work on its next game. As revealed by studio head Josef Fares on ...
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Hazelight Studios has become widely acclaimed for creating exciting cooperative multiplayer games like 2025's "Split Fiction." The game blends science fiction and fantasy aesthetics as it follows two ...
Tristan Jurkovich began his career as a journalist in 2011. His childhood love of video games and writing fuel his passion for archiving this great medium’s history. He dabbles in every genre, but ...
This was supposed to be the year of Grand Theft Auto 6. The long-awaited follow-up to GTA 5 was supposed to be released in fall 2025, about two years after the first GTA 6 trailer was revealed. But ...
ABSTRACT: This paper investigates allocation rules in graph-structured cooperative games (hereinafter referred to as graph games) by integrating the notion of network control. A component-restricted ...
Some of my favorite childhood memories come from playing co-op games with my friends over summer break. Now, as an adult, summers don't quite hit the same. Whether it's the weight of the world bearing ...
The latest version of the PCSX2 emulator for PCs brings a new capability called RT in RT support. This feature fixes several games with split-screen multiplayer, some games with broken effects, and ...
Released in 2010 by Black Rock Studio, Split/Second wasn’t just another racer. It was a straight-up cinematic experience. Think Michael Bay meets Burnout, with every race designed to feel like the ...
Rhett Reese and Paul Wernick are writing the screenplay for the feature adaptation of the video game. By Ryan Gajewski Senior Entertainment Reporter The package has Jon M. Chu attached to helm the ...
A familiar refrain over the last few years has been the death of what we like to call AA games: mid-budget games made by mid-sized teams. AA games have production values that are comparable with AAA ...
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